techno.rentetan.com – A 96W power adaptor is expected to be required for the company’s initial entry into virtual and augmented reality. An AR/VR headset is expected to be released by Apple this year, but the product’s specifics are still a mystery that is being unraveled piece by piece.
In an investor’s letter (via MacRumors), noted Apple analyst Ming-Chi Kuo claims that the Apple headset would utilize the same 96W power adaptor as the MacBook Pro 14.
A 96W charger provided by Jabil with the same characteristics as the MacBook Pro is expected to be used to enable quicker and more efficient charging for the Apple AR/MR headset, according to Kuo’s research.
Because of the huge size of the power adapter, it’s safe to assume that the headset will have significant power needs and thus be built with high-quality components. As previously reported, the headgear would have two 8K OLED panels and more than a dozen hand-tracking cameras, as previously reported by The Information. Apple’s iPhone or iPad will be required to wirelessly unload the headgear’s processing power, according to the website that reported on the headset.
Contradicts the assertions made by Kuo who states many processors are needed to operate the headgear that might handle Wi-Fi 6E, including one with the power of Apple’s M1 chip. According to Mark Gurman of Bloomberg, Apple will incorporate “some of its most sophisticated and powerful CPUs” and some will outperform the M1 in terms of performance.
A 96W power adaptor, one of the highest Apple has to provide, would indicate that a large portion of the processing, if not all of it, would take place on the headset itself. There is a possibility that this device might even outperform the MacBook Pro in terms of raw processing power. To observe how Apple manages cooling if this is the case is intriguing. With a built-in fan, a headset’s weight, size and noise may rise; nevertheless, the Oculus Quest 2 headset, the current best-selling VR headset, has a very small and lightweight footprint despite its fan (though it has low power requirements).
While some of the headset’s technical characteristics may have been revealed, its design and how it will combine AR and VR remain a mystery. Gurman claims that the gadget will be more VR than AR, and that it will be able to run on battery power. A high-resolution OLED display (one for each eye) that shows the real world with digital things overlaid on top is our best estimate as to how it will all function.
It’s far more probable that the non-metaverse gadget will cost a lot of money ($3,000 or more) and have restricted availability when it launches in the latter part of this year or in the early years of the next decade.